Patch Notes 11/14/2020
CAPITAL » Devlog
Fixed
- Vault puzzle overhauled, buggy plug-in removed. Instead of throwing statues, now you push and sneak past statues.
- Vault puzzle screen saturation bugs resolved.
- Tileset shenanigans w sitting on couches has been fixed.
Etc
- Kuntze Bakery now has NPCs.
- Cats can no longer be picked up and thrown, due to throwing plug-in removal. This mechanic was kind of obsolete since sneaking was added anyway. Now I can customize cat varieties much easier.
- Randomly Generated NPCs now sit properly in chairs
- MIU (Mobile Investigation Unit) now has a flashing ring when you're nearby, for added visual clarity for new players.
- NPCs now generate in pub bathroom after Herb Magley has been allied.
- New mini-game mechanic being tested, can access from Debug Menu.
Known Bugs
- B-Side Phantoms can slip past statues while you're sneaking.
- Randomly Generated NPCs stop movement while sneaking.
To Do
- I want to implement a Credits screen, but so far every plugin I've found is woefully out-of-date and broken.
- Implement different behavior for cat varieties.
- Implement Jim Pickel's dialogue engine.
If you find a bug not listed here, please let me know in the comments!
CAPITAL
"A society can no more cease to produce than it can cease to consume."
Status | Prototype |
Author | Kirby Baird |
Genre | Role Playing, Adventure |
Tags | Comedy, Experimental, Open World, RPG Maker, Sci-fi, Singleplayer, Story Rich, trippy, vaporwave |
Languages | English |
More posts
- Patch Notes: 11/08/2020Nov 09, 2020
- Save PatchNov 07, 2020
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